

The better you do during a run, the more money you have to spend, and the more stuff you can buy to help you clear later wells. This area contains shops, hidden minigames, and a bunch of quirky characters to find and interact with. Outside of the titular dungeon, Shovel Knight can explore a small hub.

If you want to get really hardcore, you can turn on Roguelike mode, which forces you to complete the entire game in one sitting – which is no easy feat. What’s more, most of the difficulty options don’t lock you out of achievements – which is a nice touch. It also comes with a robust selection of difficulty sliders to customize your experience to your liking. Shovel Knight Pocket Dungeon is a surprisingly difficult game that doesn’t hold back – if you let it. If all of this sounds overwhelming for a puzzle game, then you’d be right. All of this combined – the health management, enemy types, weapons, and speed – all of this make Shovel Knight Pocket Dungeon feel fresh even if the genre itself has been done to death. Picking up a more powerful weapon lets you clear and chain easier – although they do have a limited number of uses.

#SHOVEL KNIGHT POCKET DUNGEON REVIEW FULL#
Opening a secret door may lead to a room full of treasure, or a shop. These can be keys, doors, weapons, or curatives. The final piece of the core puzzle is the items that fall from the sky. Shovel Knight Pocket Dungeon wants you to use your bonce, but throws so much at you that you might struggle to piece the puzzle together in time. You have just the right amount of time to think, but not enough to ever be comfortable. Even when stationary, the game will slowly move threats down the well. The difference is, Shovel Knight is not turn-based. Similar to a Roguelike, every time Shovel Knight moves, everything moves in response. Shovel Knight Pocket Dungeon never stops once the enemies start falling, but you decide how fast the game plays. This is called chaining, and if you want to succeed in Shovel Knight Pocket Dungeon, you better be prepared to chain constantly. If you kill an enemy, every enemy of that type that is connected via a cardinal direction will also take damage, and possibly die.

Thankfully the game throws you a bone because let me tell you, there are a lot of enemies to kill and don’t have the largest of health pools. Not to mention, every single enemy type is unique, forcing you to move, attack, and interact in different ways if you want to overcome them. Smacking a sinister skeleton into next week will take more than a single swing, and every time you swipe you get socked in return. Shovel Knight’s trusty shovel may be mighty, but most enemies are rather tough. Instead of blocks, diseases, or beans, Shovel Knight Pocket Dungeon pulls from the vast menagerie of the Shovel Knight universe and uses enemies as blocks. You take the reins of the eponymous Shovel Knight and through the subtle art of shovel-thwacking, you must clear wells of enemies before moving on. Not too dissimilar to the likes of Tetris, Wario’s Woods, or Dr. Shovel Knight Pocket Dungeon is, at its core, a falling block puzzle game. It’s still Shovel Knight, but it’s something altogether different. Shovel Knight has received its final DLC which has allowed Yacht Club Games to work on something new – something fresh. But the slow ticking of the clock continues, and time marches on. There has never been anything quite like Shovel Knight, and honestly, I wouldn’t be surprised if we never see anything like it again. Will this bring the same quality? Ready Your Shovel So when I heard they were releasing Shovel Knight Pocket Dungeon, I was intrigued. Huge reworks of the core formula – gargantuan reimaginings of characters, plot points, and mechanics.
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Not only did the wonderful people over at Yacht Club Games create one of the best 2D platformers of all time, but they went above and beyond and provided free DLC for years after release. It’s hard to overstate just how impactful Shovel Knight has been as a series.
